Switch Craft is brought to you Live 3 times a week on Tuesday and Thursday at 3pm US Eastern and on Saturday at whatever time I can get to it. Tune in live at https://www.twitch.tv/runjumpstomp - This episode of SwitchCraft is brought to you by Omair Javed — Support SwitchCraft and my other content for as little as a dollar at https://www.patreon.com/runjumpstomp
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- Final Fantasy XV Pocket Edition HD Announced For Nintendo Switch - Nintendo Insider
- Japanese Nintendo ー Nintendo Switch, 3DS, Wii U and Mobile. — Thanks Deadlock
- Rumour: Cloud Saves Will Be Supported On All Existing Switch Games By Default - Nintendo Life — All existing games will default to “enabled”. I specifically asked Nintendo about that and had that response. If a dev/pub wants an existing game to not support it, they have to ask. When submitting a game, you are encouraged to enable cloud save. You have to have a good reason to not support it. Reasons to not support it are generally based around preventing a user abusing it to cheat in your game. I can’t think of anything beyond Animal Crossing being too concerned about players rewinding their saves, but some games that give a random weapon drop, for example, might want to also prevent rewinding.
- Multiple Switch Games Including Pokémon, Splatoon, And Dark Souls Do Not Support Cloud Saves (Update: Nintendo Responds) - Game Informer — "The vast majority of Nintendo Switch games will support Save Data Cloud backup. However, in certain games this feature would make it possible to, for example, regain items that had been traded to other players, or revert to a higher online multiplayer ranking that had been lost. To ensure fair play, Save Data Cloud backup may not be enabled for such games. To ensure that Save Data Cloud backups cannot be used to unfairly affect online multiplayer rankings, the feature will not be enabled in Splatoon 2."